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Pathfinder Adventures | [iPad] Board card game



Rep: (12)
Pathfinder adventures
Version: 1.0.3.1
Catalog: Board games

Last update of the game in the header:09.06.2016

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Short description:
Board game

Description:
Digital version of the board game Pathfinder Card Game. In the game you will be provided with a squad of adventurers (from 1 to 6) of various classes - warrior, mage, cleric, druid, paladin and others, based on their strengths - strength, agility, intelligence, etc., using weapons, spells and various abilities in order to defeat the enemy.

The game is divided into companies that contain several scenarios. Crossing the scenarios increases complexity, but the reward in gold also increases. There are also separate quests.

You can play both solo and pass-and-play.

The game is free, add-ons can be purchased both for real money and for in-game currency.

Detailed description of the game:
Pathfinder Adventure Card Game - cooperative adventures in the fantasy world of Pathfinder. The game resembles a simplified role-playing board game, in which the character's attacking and defensive capabilities are collected in his deck, which changes during and between scenarios, which reflects its development. Or a cooperative board game in which you can see both “Arkham Horror” and “The Lord of the Rings: The Card Game”. The game world, character classes, places, objects and more - everything migrated to The Pathfinder Adventure Card Game from the "big brother", which is based on the redesigned popular system "Dungeons & Dragons 3,5". The first set of the game will include 400 cards, including a deck for an adventure.

The game runs through scenarios that can be played both separately and as a campaign. Having completed the scenarios of one adventure, the player moves to the next. New adventures will be released as add-ons.

Each scenario provides several locations for research. Locations are assigned event cards (monsters, objects, characters - in the proportion specified by the location; somewhere more objects, somewhere more monsters). Then, the boss’s cards and his henchmen’s cards are mixed with the location event decks, so that the player does not know exactly where the main villain of the script is. The goal of the game is to defeat the boss before he can escape. He can escape through a location in which there is no player character. 2 locations more than characters.

In order to drive the boss into a corner, he must cut off his escape routes. This can be done by defeating the assistant boss of the location or by fulfilling the conditions for winning the location map. The conditions for the victory of the location are known, so it makes sense to send the most suitable characters to the location (for example, a charismatic hero to where the gift of persuasion is needed for victory).

On his turn, the player can move his character to any of the locations presented on the table in order to explore it (reveal the top card of the deck of her events). Having opened the test card, the player passes the test: in case of success, the card is withdrawn from the game, in case of failure it remains on the table. If the failed test was a fight with monsters, the player suffers damage: discards a certain number of cards from his hand. Having opened a card, for example, of an object, a player may try to get it in his hand; in case of a failed check, the card is removed from the game.

The mechanics of verification is reduced to throwing a cube: from tetrahedral to twelve-sided, depending on the level of the character in the parameter that is key for verification. The dropped number is compared with the difficulty level of the test, which ranges from 6 and above, so that in some cases you can’t do without help. To do this, some characters can bless others: each blessing allows you to roll another die with the same number of faces. A character may be blessed on the same thing by several associates, but all blessings are announced before the dice roll. In addition to blessings, there are other ways to help overcome the difficulty level in the game: they are provided by items, character skills, and spell cards.

The character’s deck and hand reflect its general and current capabilities, and a lot happens during or between scenarios. Sometimes it’s enough to show the card in your hand to use its effect. After use, more powerful cards are sent to the bottom of the character’s deck - they require a “recharge”. The most powerful cards are discarded after use. Discarded cards can be returned using treatment. Sometimes it is allowed to pass a check to “recharge” a card instead of discarding it - this usually applies to spell cards and magic items. The resulting damage causes the player to discard cards from his hand, as a result of which you can temporarily lose access to the necessary cards. In certain cases, the cards go into the "envelope", that is, they become inaccessible until the script is completed. In some cases, the cards are "expelled" - forever removed from the character’s deck. An example of such cards are various potions. Cards fall into the character’s deck when the conditions of the event cards, which are, for example, items, are met. In addition, characters located in the same location can at the beginning of a turn pass cards to each other from hand to hand.

At the end of the turn, the player gets the missing cards from the top of his character’s deck into his hand. The limit of cards on the hand depends on the orientation of the character. If there are few cards in the player’s deck, and most of them comprise a “recharge” card, they will very quickly return to the player’s hand. And here a couple of dangers await the character: if a player must take a card from the top of the deck, and it is over, his character dies and loses everything acquired during the adventure; if a player completes a move, exceeding his limit of cards on his hand, he discards extra cards, thereby losing opportunities that may come in handy during the execution of the scenario in the future.

The player has only 30 full moves at his disposal before the boss escapes and they lose. This number varies depending on the game events. For each of the eight locations, there is a deck of 10 event cards, plus a card from the boss or his assistant. Therefore, the player’s chances of winning directly depend on whether they can explore more than one location per turn. The game provides an opportunity to speed up the study of event cards if the player takes risks and sacrifices the safety of his characters. For example, a player may conduct additional research by discarding a blessing card (or some other card). But the more the player explores the locations, the fewer cards are in his hands, which means there are less opportunities to respond to emerging dangers.

The characters of the game are different from each other. For example, a warrior has a small limit on his hand, but his deck contains cards suitable for overcoming most of the trials. Since the damage received by the character cannot force the player to discard more cards than he has in his hand, the warrior is ideally suited for the role of a “tank” - goes ahead and ahead with a minimum of losses. The priest has at his disposal blessings and the ability to heal, which makes him a good “support” (support character). The magician is able to automatically "recharge" his spells, which allows you to use them again and again. Etc.

In case of victory, the player can rest and rebuild their characters' decks before moving on to the next scenario. A character’s deck must consist of cards of several categories, the number of cards for each of which is indicated by its features. But which cards to put in the deck, the player decides for himself. The player has at his disposal a general fund of cards - all cards acquired by them during adventures. Thus, the magician may ask the team to provide him with a sufficient number of cards that do not require difficult conditions to play and have the “recharge” property. Equipment is also subject to exchange, since for characters of any class there will be objects suitable to a greater or lesser extent.

Description taken from Teser
http://tesera.ru/game/...er_Deck_Building_Game/


Frequently encountered terms with explanation:
Evade - Slipping (you don’t fight with obstacles, the card is shuffled back to the deck or removed from the game)
Reveal - Show (Show the card to other players that you have it on hand).
Display - Put in front of you (Put the card on the game table in front of you).
Discard - Discard (The card lays in the discard deck).
Recharge - Update (The card lays on the bottom of your deck of cards).
Bury - Derive from the script (the card is placed under the card of your character, she no longer participates in this scenario, for the next game you can return it to your deck).
Banish - Get out of the game (The card goes into the box with the rest of the cards, if it’s from your character’s deck, and it does not have the basic property when forming a deck for a new scenario, you can’t take it back. Also, almost all the cards that could not be obtained or killed monsters and overcome obstacles go into the box).
Draw - Draw a card (Take a card from the character’s deck to the specified number of cards on your character’s hand. If you cannot get the cards to the required number for your character from the deck, your character will die).
Bane - Interference (A card that prevents your character from progressing in the scenario, usually these are monsters, obstacles, and of course, villains with minions).
Boon - Gift (Card to be obtained by checking (weapon, spell, item or ally)).


Here you can downloadtranslated cards for Pathfinder Adventure Card Game from PHantom:
http: //www.boardgamer....x.php/topic,10324.html

Rules of the game in Russian:
http://tesera.ru/image...finder_rulebook_ru.pdf
Requirements: iOS 7.1, iPad 3 and above

Tongue: English

Homepage: https://pathfinder.obsidian.net
iTunes Store iPad: https://itunes.apple.com/us/app/pathfinder-adventures/id966333863?mt=8

Download: Version 1.0.3.1

Post has been editedDyuss - 09.06.16, 19:19
Reason for editing: Updating



Rep: (2)
Buying for 200 gold is working fine. Who will explain about the cards from the chests, if you did not immediately give them to the characters, then everything, they disappear forever?



Rep: (16)
* zugzirka,
I bought 4 or 5 chests - these cards are for some reason only visible in the gallery. Maybe they are only for quests?



Rep: (12)
* zugzirka,
The description of the chests says that these cards can be found during adventures. The more chests, the greater the chance.



Rep: (1468)
* Man_Ghoost
* DnB,
They just hang out in the deck. But they do not give any advantage. It is wiser to buy companies and characters for gold.

We are waiting for a fix for quests.



Rep: (16)
* Man_Ghoost
* Dyuss,
Thanks for the information!
Do I understandably understand: the card has fallen from the chest, in the gallery it is displayed in deck 5. Does this mean that it can only appear in the 5th "episode" of the company?



Rep: (1468)
* DnB,
The rules of the desktop Pathfinder say: if you are playing the fifth scenario, knead the cards from the scenario into the deck.
Here, as I understand it, the principle is somewhat different. If a card has fallen out of a chest, then it may immediately fall out during the game. Thus, you can get an excellent ax 4 levels, playing all in the first scenario.



Rep: (1352)
* Dyuss,
Version 1.00
Mail.ru



Rep: (15)
Individual cards from Vault can be immediately added to the deck when you select them, the Salvage window appears on the side of the card and for a couple of coins, you can transfer the card to your deck. But the principle that is possible is not entirely clear, but apparently depends on the script.

That's what I can’t understand, according to the rules of the desktop, if the heroes are in the same location they can exchange their cards, but in the electronic version, I don’t understand how to do it.

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Post has been editedARACAN - 05.05.16, 11:19



Rep: (12)
* ARACAN,
ARACAN @ 05/05/2016, 11:14*
That's what I can’t understand, according to the rules of the desktop, if the heroes are in the same location they can exchange their cards, but in the electronic version, I don’t understand how to do it.


At the top right (where there are buttons for moving from a location, discarding cards, etc.) there is a button with a hand holding a card (the very first one) - it transmits.



Rep: (12)
* ARACAN,
ARACAN @ 05/05/2016, 11:14*
Individual cards from Vault can be immediately added to the deck when you select them, the Salvage window appears on the side of the card and for a couple of coins, you can transfer the card to your deck. But the principle that is possible is not entirely clear, but apparently depends on the script.


I checked the theory - it seems that Salvage is not adding a card to the deck, but burning it for the specified amount of gold, since it did not add to the character deck and disappeared from Vault.



Rep: (1468)
* Man_Ghoost
* ARACAN,
And you need this, most likely, in order to get rid of low-level cards in favor of high-level ones.
As in the desktop Ranger.



Rep: (1468)
If you need screenshots of any cards in Russian - write. All companies and scripts (with their cards) are available.



Rep: (12)
* Dyuss,
Dyuss @ 05/05/2016, 12:59*
And you need this, most likely, in order to get rid of low-level cards in favor of high-level ones.
As in the desktop Ranger.

Rather, in order to sell unnecessary copies of cards, as in chests cards can be repeated and in the collection there will be several copies of cards.



Rep: (1)
Dyuss ,
Please post screenshots of maps from the game: objects, monsters, locations, etc. You have the same Russian version. It will help you quickly figure out a good game. Thanks in advance.



Rep: (16)
The cards that have fallen from the chest fall into Vault, and then are distributed by company numbers ... I dig deeper a bit and came to the conclusion that these cards, as in the desktop version, are added to the script deck.



Rep: (12)
Has anyone found an easy way to earn gold in the game?
So far I have obtained the most productive method - re-creating a new company for one character - Valeros and passing the first scenario (5-10 min) about 120 gold at the exit.
Quickly, but after several times it becomes boring.

Post has been editedMan_ghoost - 05.05.16, 21:03



Rep: (16)
* Man_Ghoost
I also earn - the first scenario, 2 difficulty, 2 heroes 5-10 minutes +150. I managed to buy up all the available company, now I buy chests



Rep: (1468)
* Man_Ghoost
Quietly and with pleasure I go through all the scenarios at a high and legendary level of difficulty.
I play in joy, not for farm.
At the same time I play a board game. Today, the first mission of the "Adherents of the Flayer" was dragged. I can hardly confess honestly. All the same Barbarian and Paladin.

* x-tor
I would love to, but there are a lot of them. You tell me which you are most interested in.



Rep: (1352)
* Man_Ghoost
The first scenario. The third level of difficulty. Two heroes. +200. Not at all boring :) I bought all the characters. Not only the last available adventure is open.

P.S. Elegant implementation of a board game. I get real pleasure from the game.

Post has been editedmr_yoda - 06.05.16, 02:02



Rep: (1)
Dyuss
If you can lay out, then I'm interested in: obstacles, locations, spells and monsters. thank


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