D & D Lords of Waterdeep Version: 2.0.4 Last update of the game in the header:26.09.2017
screenshots
iPad screenshots
Short description: Board game in the universe of Dungeons & Dragons.
Description: Waterdeep (or Deep Water) is one of the most influential cities of the Forgotten Realms, ruled by Masks Lords, in which players will play. Acting through an agent network, the Lords hire adventurers and send them to dangerous tasks, receive rewards and increase their influence in the city, expand it with new buildings that open up access to new game actions, and hinder or help other Lords. Features:
Number of players: from 2 to 5 (in additions Undermountain or Scoundrels of Skullport to 6) with one device, or online
What's New in Version 2.0.4 Fixed long AI processing times Fixed issues with hotseat games Fixed reloading game Mandatory Quest in the Quest List Fixed VP animation for Establish Harper's Safe House Cliffwatch Inn, Builder's Hall Allow swipe to scroll through magnified cards Add Lord card to score Breakdown screen Fixed online status lights for Find Games list Find games list Fixed crash when pressing Undo during resource animation Increased maximum animation speed What's new in version 2.0.3 Speed ​​setting Adjusted texture resolution on ingame icons Added building from the owned building list Tapping anywhere on screen Fixes several other minor interface issues
Despite the fact that I did not like the game (it was just not interesting), I can say that it was very well done and, as far as I understood, it conveys well the spirit of the original desktop.
• Fixed the opponent bar icons not aligning properly with the iPod and iPhone 3/4 when playing with the Skullport expansion enabled. • Fixed an issue with a selection of trays not displaying properly in certain situations. • Fixed graphics alignment on some cards. • Updated Poison Quill in Librarium. • Miscellaneous bug fixes.
• If you are purchasing a building • Changed it out. • The Builder’s Hall when using the Builder’s Buildings and the Threaten’s Builder’s
Dyuss, It is difficult to say, learning is unintelligible, as opponents take normal quests is not clear after 7 draws, constantly losing :). The game reminded me a bit of a monopoly. For a price tag of 129r +2 add-ons of 33p, in principle, you can take.
Posted 08/15/2014 00:06:
And yes, add-ins are better to take as you will deal with the main deck, although they can be configured in the options before the game
In my subjective opinion, there is nothing in common with a monopoly. Although, Rather similar to the more interesting version of "Agricola", Stone Age or Le Havre, which is also on the iPad. Doing quests with adventurers is much more interesting than building a farm or a port city. In general, I didn’t play anything more interesting from games with mechanics “put a worker” on. For me, the game is comparable to Elder Sign or Magic.
Quests to take putting workers in the building of the tavern (cliftwatch inn) or some others. At the same time, it is desirable that the quest matches the lord (so that the lord receives a bonus at the end of the game). At the very beginning of the game, “plot quests” is much more useful than usual, somewhere after the middle it becomes more profitable than simple ones.
Dyuss, I liked the game, it turned out to be really interesting. I liked that, you can win in several ways, for quests or for buildings built, depending on the lord you are given at the start, and the graphics in the game are pleasant
Posted 08/17/2014 19:50:
Dairid, Well, some points are similar, but of course I was a little inaccurate.
I read the comments and simply was horrified, the monopoly and the Agricola are similar to the D & D Lords of Waterdeep ...... I do not know the real age of commenting, but if you do not know what kind of game it is, please do not compare it with other games. You insult the "oldies" who, as a child, chopped off this board with friends. This is how Sims compare to Contra or BattleToads on a dandy. : beee: