Yes, and another addition to the American map (1910)
Rules of the game Ticket to Ride: Europe Ticket to Ride Europe is one of the most popular board games worldwide. From the first Ticket to Ride from the series, this one differs by a map (respectively a map of Europe) and several innovations that should diversify the gameplay and make the game even more interesting. Let's see what happened with the developers. Well-known and beloved by all of us, our favorite Russian Railways cut loot, unfortunately (or maybe fortunately), in this game we only earn points. Accordingly, the one who received the greatest number of them is the winner (no, well, it's almost like with money for tickets). This is mainly achieved by the construction of a railway connecting several cities (do not rush to run after a shovel and pickaxe) - the construction of the road is expressed only in discarding the required number of required cards and putting the carts of your color on the game card, again in the right amount, good for you, there are a lot of them - as many as 45. And in this game you can ... but by and large this is all, the rest is just the subtleties of creating a route. But, if not for these subtleties, the game would quickly get tired. That is, so that players do not look like grandmothers from the subway watching escalators, the developers threw coal into the furnace. The game has quests - tasks with 2 cities that should be connected (this thing was in the original Ticket to Ride). Tasks give extra points for the complexity / length of the route. And here the highlight of the game is revealed. No, we don’t hang out with guides during the whole long route ... It is here where innovations that were not in the original game come into play. Tunnels are an interesting idea with a good implementation. The bottom line is that you don’t know how long the tunnel will be (on this issue, most likely, the creators of the game consulted with our tunnel construction specialists). In this regard, each new tunnel construction carries the risk of wasting its turn to nothing. The tunnels are different - both small (two cars each) and quite long (up to 8 cars). Another innovation is the railway stations. You can put them in any city where there is no station yet. Each subsequent one costs more carriage cards, and those remaining unused will give extra points at the end of the game. The essence of the stations is that, having at least one approach from your wagons to it, you can use someone else's segment of the route (to skip a hare in general). So, the game just got better. As in the usual Ticket to Ride, points are easily considered and identifying the winner does not cause much trouble. I would like to note that the game is more fully revealed when playing 4 or better 5 players, as the ability to use parallel routes is added. Being not only a game where you need to be good at analyzing, but also a good communication tool (like all board games of course) Ticket to Ride: Europe allows you to spend the evening not only fun, but also for the benefit of the brain.
Post has been editedDyuss - 15.09.11, 16:05